Technical Artist specializing in real-time cinematic production, stylized environments, and visual polish.

I build immersive scenes across Unreal Engine, Houdini, Maya, and ComfyUI—combining AI-generated assets with traditional 3D pipelines. From layout to lighting to lookdev, I focus on crafting performant, visually cohesive worlds. Experienced in cross-software workflows, live on-set troubleshooting, and optimization for real-time rendering.













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Selected Skills

• Unreal Engine 5 (Virtual Production, Sequencer, Blueprint, nDisplay)
• Houdini (Environment Building, VFX, PDG)
• ComfyUI / Stable Diffusion (AI LookDev, ControlNet, AnimateDiff)
• Maya / Blender (Rigging, Animation, Scene Assembly)
• TouchDesigner / Max MSP (OSC, Interactive Systems)
• Adobe CC (Photoshop, Illustrator, After Effects, Premiere)
• Figma (UI/UX Design, Prototyping)
• Creative Coding (Python, Processing, Shader/Material Graphs)